7 comments:
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Posted by vipagames on March 25, 2011 at 10:27 AM
Thanks! It's still the same framework like in AAP or Seditio. Here are some graphics exchancments like simple bump mapping, dynamic vegetables or shader animated stencil shadows.
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Posted by Unknown on March 26, 2011 at 2:37 PM
Really? Wow, it has some real potential then as the graphics are really nice. Looking forward to more info
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Posted by vipagames on March 28, 2011 at 3:52 PM
More info will be available soon as all parts of the game will be fully playable. Some technical details will be posted on my blog. Solutions made by myself could be interesting :D, like water foam rendering.
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Posted by Unknown on March 28, 2011 at 9:04 PM
Nice to know about your blog :) I wonder whether you used similar approach to foam rendering I used or something different :)
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Posted by vipagames on March 29, 2011 at 9:24 AM
My method is completely different. It uses terrain VBO to gain alpha based on each vertex.y of it. It uses one plain of foam (not two like in other methods I know - after that, animated noise is added like/based on refraction on water).
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Posted by Unknown on March 30, 2011 at 12:01 PM
I used quite similar approach but instead of vertex position y component I used depth buffer value. But indeed I used two foam textures to give the impression of water layers.
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Posted by Unknown on March 24, 2011 at 11:56 AM
Looking very good :) do you use some external engine or your own framework?